Community database
Dungeons & Dynasties Wiki
Classes, races, traits, party synergies and the economy behind Bretticus82's Football-Manager-meets-D&D guild sim. The Dungeons & Dynasties Wiki is datamined straight from the game files and kept current per patch — so the numbers you plan around are the numbers the game actually runs on.
- 9
- classes
- 72
- rival guilds
- 6
- league tiers
- 7
- regions
The game
What is Dungeons & Dynasties?
Dungeons & Dynasties is a free guild-management sim you can play in the browser. It borrows its skeleton from football management games — a pyramid of 72 guilds across six league tiers, with promotion, relegation, cup runs and a transfer market — and fills it with a D&D-flavoured world of procedural dungeons, monsters and permanent death. You never control a fight directly. You build the squad, sign the oaths, pick the party of four, and read what happened in the delve report.
A league of 72 rival guilds
Guilds share towns, so fixtures turn into derbies. The transfer market runs on poaching and loans a rival has to ask for; patron politics, staffing and facility upgrades decide how far the budget stretches. The realm is procedurally generated — seven regions with their own biomes and a 45-year pre-game history, so every save opens with rivalries older than your guild.
Heroes age, retire and die
Permadeath applies in every mode. Heroes collect scars and virtues, earn archetypes, found bloodlines and mentor the next generation. Contracts run on Sworn Oaths — fixed terms, then a renegotiation you can lose. Departed heroes stay in the story too: an old friend may return in a crisis, or a relative may turn up among your recruits.
Delves are squad puzzles
Expeditions play out in readable rounds: four heroes against a procedural dungeon whose conditions — flooded halls, darkness, curses — change what a composition is worth. Traits are wired to real behaviour, named synergies reward deliberate pairings, boss mechanics can be scouted ahead, and quiet rooms put moral choices in front of you.
Every season is written into the Chronicle, a procedurally generated prose history of your dynasty, epitaphs included. The game is name-your-own-price on itch.io — browser, Windows or Linux. This wiki exists so you can spend your evenings running the guild instead of reverse-engineering it.
By the numbers
Inside the Dungeons & Dynasties Wiki
Nothing here is transcribed by hand. Each table below is extracted from the current build of the game, so class attribute weights, race growth curves, trait effects and synergy conditions match what the simulation actually rolls — down to the odd numbers a tooltip rounds away. When a patch lands, the tables are re-extracted and the version banner above moves forward, so a stale build never masquerades as current data.
Tools
Plan before you delve
The calculators run on the same datamined tables as the reference pages, so what they predict is what the game rolls. Wages come due on a weekly ledger, delve gold scales with danger tier, and every Sworn Oath ends in a renegotiation — model all three before they surprise you.
The roster
9 classes, three jobs
Every party of four is built from the same 9 classes, and the game judges them by role: someone has to hold the line, someone has to end fights, and someone has to keep the other three alive. Each class page lists favoured attributes, growth expectations and the races that wear the kit best.
Browse the wiki
Every system, one page each
Start anywhere: the mechanics primer if you are new, the trait index if a hero keeps doing something strange, the regions page before an away season in hostile biomes — or the raw database when you would rather read the tables yourself.
- ClassesNine roles and the attributes they favour.
- RacesTen races, growth curves and best-fit classes.
- TraitsEvery trait and how it bends combat behaviour.
- SynergiesParty pairings that unlock named bonuses.
- AttributesThe 30 attributes across four groups.
- RegionsSeven regions, their biomes and conditions.
- MechanicsHow the league, economy and combat work.
- All dataBrowse the raw datamined tables.
Getting started
Surviving your first season
New guilds fail in one of two ways: they bleed gold, or they bleed heroes. The gold problem usually starts with wages — a squad signed in optimism, paid in a relegation season. Pick delves whose danger tier matches your roster instead of chasing the biggest purse: the dungeon yield tool shows what each tier actually pays, and the economy planner will tell you how many bad weeks your treasury can absorb before the bankruptcy line.
The hero problem is composition. Read a dungeon's conditions before you lock the party — a flooded hall or a cursed floor can turn your best line-up into a liability. Check the trait pages for behaviour you didn't hire on purpose: a single insubordinate front-liner changes a delve more than a point of any attribute. Let the synergy planner confirm which named bonuses actually fire, and when a Sworn Oath comes up for renewal, model it before the meeting — losing a mentor mid-season costs more than the raise would have.
And when it still goes wrong — it will — the Chronicle writes the funeral, the league table keeps no secrets, and this wiki is here for the next dynasty.
FAQ
What is Dungeons & Dynasties?
Dungeons & Dynasties is a guild-management sim by solo developer Bretticus82 that crosses Football Manager with a D&D-style dungeon crawler. You run one adventuring guild among 72 rivals in a six-tier league — promotion, relegation, cups, a transfer market — while sending four-hero parties into procedural dungeons where death is permanent.Official itch.io page
Where can I play it, and is it free?
The game is name-your-own-price on itch.io — you can play free in the browser (HTML5) or download builds for Windows and Linux. Saves persist across updates.Play on itch.io
Where does this wiki's data come from?
Every table on this site — classes, races, traits, synergies, attributes, events and regions — is datamined from the game files of the current build (v1.9.6) and refreshed whenever a patch changes the numbers. Browse the raw tables.
Is this wiki official?
No — the Dungeons & Dynasties Wiki is community-run and not affiliated with Bretticus82. Spotted an error or a stale number? Tell us and we will fix it.Email the maintainers
Is permadeath avoidable?
No. Heroes can die for good in every mode, and survivors still age, decline and retire. The Old Friends system softens the blow: departed heroes can resurface during a crisis, or return as relatives of new recruits. How death and aging work.
How do party synergies work?
Certain class, race and trait combinations unlock named bonuses when those heroes delve together. The synergy planner on this wiki lets you assemble a four-hero party and see exactly which bonuses fire before you commit to an expedition. Open the synergy planner.